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I rolled a 1 and realized you guys are critical nerds.
Now if you'll excuse me, it's time to hit the Eversmoking Pipe...
...
*cough*
Now if you'll excuse me, it's time to hit the Eversmoking Pipe...
Elminster's Eversmoking Pipe: This powerful magic item appears as nothing more than an ordinary too for smoking pipeweed. It carries a number of powerful magics, however, placed there by an archmage who enjoys adopting an innocuous guise, despite his great power. The pipe can be lit or extinguished using a command word. Its smoke keeps all Tiny or smaller vermin at least 10 feet away from the smoker and automatically turns all magic missile against the smoker back upon their caster. The smoker can exhale forcefuly through the pipe to extinguish it and fire a single flame from a produce flames spell. The pipe can create pyrotechnics once every 3 rounds without extinguishing the pipeweed within. Elminster can summon the pipe as if with Drawmij's instant summons without needing the components, form the smoke into simple, nonmagical symbols that last up to five rounds, and dimension door nine times per day with the pipe. Finally, the pipe grants water breathing to its user for 2 hours per day.
Caster Level: 13th; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, repel vermin, roduce flame, pyrotechnics, Drawmij's instant summons, silent image, protection from arrows, shield, water breathing, dimension door.
Market Price:421,200 gp, Weight: 1 lb.
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*cough*